I’ve been trying to implement a rain simulation in Blender 2.56 (which I just downloaded earlier today). Soon I will render an animation to check the speed of the rain drops, but for now, here is a still image. Any comments or ideas are appreciated.
Note that due to the background color, the rain drops can be very difficult to see if you don’t look carefully.
I saved my blend file frequently when I was working on it and the file shows up on my hard drive, but it is empty! This has never happened to me before.
I will have to start over from scratch. I am still deciding whether to try to replicate my previous scene or model a new one. Still, any critique on the above render is in order: I can use them to set up my next scene better.
to GraphiX: My setup uses a particle emitter. I modeled and textured a raindrop and chose to render the particles as an object (the raindrop mesh). By the way, what are inflows? Is there another technique I am unaware of?
to kala_ndo: I am just trying to simulate rain. I did have some ideas a while ago for a rain simulation script, but I can´t do that until I learn more about programming python scripts for Blender, especially since until recently, the Blender API has been undergoing major changes.