I’ve been playing around with a rain effect.

To start off with, I put 4 particle emitters about the camara and got them to emit with a Z force of -0.5. Then I moved on to just a plane above the camara.
I got an effect which only can be discribe as like snow. So I was thinking about increasing the Z force factor.
Been also thinking about using the fluid simulation, but that seems like more work.

Can anyone give me more ideas on how to appoarch this?

Here is a good Tut for making particle rain with dupliverted raindrops:

mpan3 has in his website very nice “Rain” fluid test blendn file for examination:

Picture here:

Thanks guys! :smiley: