So i have this one raindrop with shapekey animation (without splash, circular shape first, then a waving tail appears):
(looks like sperm cell, i know, but it’s good)
Its length and certain vertices of its width and tail are controlled by noise modifiers of the shapekeys in graph editor
How can i animate many raindrops starting to appear? Would be nice if each raindrop has a different, unique animation (preferably controlled by the shapekeys i’ve already created).
I could copy that one raindrop, change an offset in noise modifier for every value (to give other animation), restrict frame range for the time when raindrop appears, animate its appearing on a different place on windshield, and start doing the next drop, but it will take ages.
I planned to make raindrops with e.g. 10 unique animations, which would be repeated and then to start to animate their appearing process. The problem is that noise modifier is hard to control, you must type the start frame (below restrict frame range) in every value for raindrop to have a circular shape at the beginning, and a waving moves at the next frames. Typing this for every raindrop would take ages.
I’ve heard about some caching animation. Can it be useful in my case, to not bother with these starting points of the noise?
Or maybe the whole noise modifier isn’t good idea? I try to make effect similar to the one in this video: