Frwanque
(Frwanque)
May 9, 2023, 3:24pm
1
Hello, i am looking for help with geomety node and instance scattering.
I have made an scatter with geo node.
I made 3 different mesh with uvs to scatter.
I want them to have a random position in my uvs so they have variation per instance instead of having the same placement in the uv tile for every Instance.
Is there a way to do it withing Geo Node yet ?
Thanks!!
Don’t really need GN… instances will give different Random values from the Object Info :
You can also store Named Attributes on the Instance and use that also…
Good luck!
4 Likes
Frwanque
(Frwanque)
May 9, 2023, 6:57pm
3
Thanks i will give it a try.
The important in all this, is being able to export a fbx with a random uv island per element
Cheers
Probably not without realizing the instances - instances that aren’t exact copies of each other can’t be called instances.
So, you would need to realize the instances and then add the random displacement to the UVMap attribute.
Like so:
Read this on how to apply attributes after applying the modifier.
You’ll need to do that before you export to get the random uv island per element.
Good luck.
Frwanque
(Frwanque)
May 10, 2023, 1:24pm
5
Looks like i cant… I believe something is wrong
Everything stays at the same place…
RSEhlers
(RSEhlers)
May 11, 2023, 2:35pm
7
It would help if you explained HOW you
Frwanque:
GOT IT.
for all those reading this for an answer…
Since you are realizing instances and therefore collapsing them into a single multi-island mesh, there’s even simpler and cleaner way to do it.
Just keep in mind it would not work if you did it before Realize Instances happens.
Guessing they didn’t capture in Instance domain, like in my example… but my example does work.
Rawalanche’s Island Index method will also work as the principle is the same.
Frwanque
(Frwanque)
May 11, 2023, 4:14pm
10
Thans everyone you helped me a lot