Ok, so in testing my runtime on XP I’ve found that using the new game actuator crashes the program about 30% of the time. Sometimes it will work in one instance, but if I restart the game and try the exact same thing under the same circumstances it will crash. Since this is how my game changes levels, this renders the files useless. There aren’t any script errors or warnings and no problems testing the same files in Windows 7. If anybody knows what the problem could be I’d appreciate the help.