Random displacement per object ?

I have a bunch of objects that I want to add some displacement to, all very similar geometry. For a material I’m using object info random for different colors.

yeees… do continue… :wink:

What I meant is to add the displacement using the random node in the same / similar way ?

In this tutorial, CG Geek has taught about radom color for each object on leaves. https://www.youtube.com/watch?v=FzbE7tN_YIY

Thanks but already know how to do that. Wondering if I can displace a surface in a similar way ?