Random Enemy Spawning without coding.

I am new to the blender. Right now I’m trying to spawn objects in random intervals in random places on the plane object.

I think that Game Logic has everything in there, it’s just I can’t assemble it’s components to work in the order I want it to work.

And I won’t understand, if you give me complex coding language examples. I’m nub at coding.

Thanks in advance.

Interestingly this was asked several times recently. I suggest you search this subforum with the keyword “random” to find them. I’m pretty sure the results will help you :smiley:

Easiest way to do this is to keyframe the position of an empty then animate it with a random sensor to add object actuator. I made an example file for someone trying to generate a randomly spawned forest:
https://dl.dropboxusercontent.com/u/38384163/blender_treespawner.blend

It’s the same concept very roughly done.