after reading up on particles and dupliverts i managed to create an object that is duplicated as a particle on a mesh (first pic).
now i wanted to have some random orientation so that the cubes dont look booringly the same. according to the wiki http://mediawiki.blender.org/index.php/Manual/Particles i should use [vect] but it creates the undesired effect as seen in the second pic.
what i want is only the cubes from the first pic rotated randomly and not the overlaying additional rotated cubes.
any help and/or tips?