Nice stuff! I’m particularly interested to know how you got that stylish toon outline around those first viewport renders.
Me too. Very cool effect.
old trick - copy mesh, add black texture, scale, invert normals
Nice stuff! I’m particularly interested to know how you got that stylish toon outline around those first viewport renders.
Me too. Very cool effect.
old trick - copy mesh, add black texture, scale, invert normals