Random transparent dots in texture paint

How do I get rid of randomly appearing dots? Due to the shader setup, they’re too visible

This happens not even near symmetry edges (which could be a problem), but on any part of the model

My guess would be it’s related to your brush. Does it happen with other brushes, or only that one?

This sometimes happens even when I just use a fill on the entire model… Not a brush

It might be the brush clipping through the mesh. I am not sure how to solve that.

Try it on a flatter mesh and see if it still does it.

Can we see the image used on the brush to check it? These might not be random if they occur using this brush image and not a different brush image. Or is this happening with all brush images?

Most likely the uv’s have too many islands, for example if you used the lighmap uv unwrap, Try re-uv’ing the mesh so you get fewer islands, smart UV project, conformal, or manually set the seams.