Basically I need to know if there is a way to randomise the textures and materials in Blender 2.55 so that if I assign one material to one object and the same material to another object the two look different.
I know that by messing around with the mapping offset I can get the texture to appear different, however I can’t seem to find any way that I can have that set differently for different objects at the same time or any other function that will provide the same function.
Thank-you in advance for any help that can be offered.
Attached .blend to show the repetitiveness of a single texture in my situation.
This is an interesting idea, however the link seems to be asking me for money. Is there a free tutorial or will I just have to figure this out the long way?