How would you randomly assign a UV layout to a large number of Objects. For example, an array of cubes that will need a different location on the texture for each UV?
Thanks,
-Charles
How would you randomly assign a UV layout to a large number of Objects. For example, an array of cubes that will need a different location on the texture for each UV?
Thanks,
-Charles
Select all objects, Join them (Ctrl+J), Unwrap them, Pack uvs islands (Ctrl+P), Split them (in edit mode select all vertices and P / separate loose parts)
Or you can do it on a material basis, use the Object info node > random output going into a colour mix, type is add, second input should be texture coordinates > uvs… output of the colour mix node will be the resultant offset’d uv coordinates (that you can pipe into the vector mapping node) (color nodes and vector nodes can be used interchangeably with cycles)
Thanks guys! Marking the thread as solved.