I know there’re some of those threads but they don’t seem to cover my problem.
I got a bunch of objects(bricks), wich are all uv unwrapped and they all got the same test material. Every object has its own array modifier and I want the texture from the instanced-array-objects to be shifted by a random value. So that no brick looks like the one above or underneath.
Here is my setup and th result:
How can I shift with those instaced objects?