| Personal Discord Server |
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| My first official Blender Cycles render |
Christmas Themed Environment
Player is totally lame & will be replaced ASAP
Environment is based on Post-Apocalyptic under-ground shelter.
Ambient Occlusion textures look horrible as it is set to low -
because Blender Cycles sampling is SO process intense.
| Last Man Fighting |
| Blender GTA |
#Low-Poly (Was debatable)
This project was meant to be a collaboration with another game-maker named Emaster.
It didn’t work out & almost ended before it started.
Everything shown here is fully made by me.
| Random Show-Case Of Low-Poly Weapons |
Models & Sky + Muzzleflare texture is made by me.
| LOWER SHOWN PROJECTS ARE IN RANDOM ORDER |
I spent most time with BGE on this project.
Crosshair & Health-Pickup textures made by me.
Just 3 Monkeys. Metal texture was made by me.
This project was call (Asset-Viewer) which was a way to show-case assets in a quick way.
Fire-Hydrant + Crate models + Metal texture made by me. Used reference photo for Fire-Hydrant.
LOW-POLY TPS MULTIPLAYER game. Everthing was make by me.
Was trying to get AAA graphics on this demo.
Everything except Grass & Grime textures are made bye me.
Zombies, nuff said
Textures Crate & Cloth are made by me.
My first use of BLF module.
Kitchen. Anything except icon textures made by me.
Everything except Grime texture is made by me.
Used reference image for gun model.
Quake-like game. Everything except Grime + Metal texture made by me.
Experimenting with different assets. Everything except Brick + Dirt texture is made by me.
Storage_Room. Everything except Grime texture is made by me. Used reference photos for some models.
1 of my earlier projects to test graphics. Nothing is made by me.
Team_Wars. A TPS MULTIPLAYER game. Never really went anywhere sadly.
One of the first times I used water in my projects. HUD text was for displaying water speed which was dynamically adjusted.
This one of my first projects. A FPS MULTIPLAYER game. Ignore the missing textures
No assets were made by me.