Range Engine 1.6 Rev1 free for everyone!

Hey people, Range Engine 1.6 Rev1 is available for free for everyone. Enjoy Range Engine 1.6 Rev1.

free for everyone!!

why Range team doesn’t make videos and publish on youtube ?? When will people will understand that an engine that doesn’t show life is a dead engine ??

Look at Armory, still updated but officially dead for everyone. Nobody wants to dig into what seems to be a dead engine. Yet, Armory rendering engine is so good looking, maybe better than Godot

The showcase is just about making the nicest environment possible and make a simple character walk around. No need to make big scene or game mechanics, we just want to see good lighting, good textures and good materials.

Actually, if Range website could offer some ready-to-use maps to download, that would be better for newcomers to set things up right and would be better in any cases than starting with a default cube

What this engine do?

I don’t know, man. I’m asking myself the same questions as you about inactivity. I’m very disappointed with the Range Engine developers. I totally agree with you about an inactive engine being a dead engine.
Well, I also think they’ve worked really hard and put a lot of time into releasing RanGE 1.6. They’ll need to clear their heads and step back for a bit and do their own thing.

fully agree. I acknowledge that they cannot work on it full time , but as you said, they could make a step back , gather and collect all the best stuff and practices made by BGE fans during all those years … I remember seeing some crazy stuff made by some pro like 10 years ago that are held today only by some people that are on the spectrum. Why don’t Range devs put some order in all those things before it be lost forever. But they are sure that Range 2.0 will be a full new start, maybe they are doing well rushing into new features … but we all remember what happen to upbge when they rushed into eevee, upbge became a slideshow engine :stuck_out_tongue:

I’m kidding, but i just think that some knowledge could be spread easily with good videos and/or downloadable maps used as showcases

pretty amazing ! The exposure parameter in the World settings is fantastic

Range devs can be proud of themselves :medal_sports:

GUAU, it is look very great!!

Is it possible to develop VR games in Rage engine ? & does it support browser based gaming?

Currently, you can only export games for Windows and Linux.

Hello guys, what’s happening to Range Engine ? It’s sleeping or dead ?

Also, if there’s still some manpower left in the UPBGE/Range dev , wouldn’t it be more useful to create some bridges between BGE and Godot rather trying to catch up ? If 100 hours of work are planned , a “Godot manual for BGE users” could have a better general utility for 100 users trying to migrate to Godot than trying to implement a new navmesh in Range for 1 potential user …

I never used Godot, but i have strong concerns with performances in general… so what is the strength or the purpose of pursuing Range or UPBGE in 2026 since Godot is becoming more and more powerful and featured ? Godot is still more complicated to use than UPBGE/Range in 2026 ?

Somehow, i think it would be better than Upbge/Range makes a statement on the futur of Range/Upbge and quits preserving a semi-illusion

If Range devs want to keep selling Range as an option, they should make some advertising and showcase progress, some nice environment maps and best pratices.

When is Rage 2.0 planned ?

Range Engine is not dead nor asleep, it is under active development but at its own pace. As for Godot, you’ll find its API easy to use—it’s very well documented—and GDScript is very similar to Python, plus there are tons of online video tutorials.