I’m using a click based movement for the character, game has a fps of 24, and the click is placed at tap @ 25 frames, if the player clicks rapidly, the character moves without the drag I’m wanting to have happen. I’ll be posting this one in the proper place, But I’ll leave it here too.
just turn on tap?
turn off true pulse mode?
Tried turning tap only, tried Level, Tried pulse only, nothing makes this work right. I have two sensors that trigger with a right click could that be messing something up?
1 Running an animation
other running a movement at twice the frequency of the animation.
maybe use an integer as a timer?
if click ----------and----set timer to 30 and do stuff
if timer =0-----/
if timer is greater then zero—and—add -1 to timer