Rapid PBR Material Creator - Import PBR materials with one click!

Suffixes modifications are being saved in your project file so you don’t need to change them everytime you open the project.

It could be possible to write the addon in such way that it will be able to determine texture type by more than one suffix however due to long texture searching times (algorithm needs to compare the name of each texture with all other textures and all other suffixes) I rejected this design idea.

Yeah I realize about that after posting. For some reason one of the times I restarted Blender it didn’t hold the suffixes but it does now. What do you mean by the long texture searching times? I guess the folder you select will contain only 6-7 textures?

Hmm this is possible however not crucial. Most people use their own stable suffix convention.
I hope that only few change their color texture suffix between _Color, _Albedo and _Diffuse (BTW these are 3 different things)
But I will consider implementing this.

Even tho they differ they are used in the same way and most PBR or texture packs come in one or the other you rarely have them at the same time. The only thing is names normally change sometimes being Col, Color, Diff, Diffuse, Albedo, Alb. It could get complicated. I get it. Any chance we can have a bump slot too?

Sorry for this delay. I was having some vacations.
Back to your question, bump slot is already implemented. It is called “Displacement” in the addon.


request can you add a function
we can save a custom suffix presets
and we can load it , by choosing drop down list box

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I think it might be an overhead. I don’t think there are many people using more than one set of suffixes.

If you use your custom suffixes and you are annoyed with typing them every time you create new project you can simply open Blender, set your suffixes and click File->Defaults->Save Startup File. In this way you will have them set up in each new project.

Thank you very much! I’m glad you like it :grinning:

i hope you can update this addon its a timesaver for quickly importing texture and setting up pbr
its not working anymore ;(

Blender 2.83 that you are using is still in beta and since in beta everything can change any second, addon developers cannot guarantee that their addons will work.
That is why it is better to wait for full stable release before making any adjustments.

I looked into the changes Blender developers made and found out that it is enough to switch two lines of code to make it work again.
So I adapted Rapid PBR Material Creator but I won’t release fix for now, let’s wait for full 2.83 release.
If you really need addon version working with 2.83 beta send me a private message :slight_smile:

Hey Matt! I’m really interested in this add-on and would like to purchase it. I’m curious on what the status is, if anything, on RobWu’s request over a year ago on the ability to select a single texture from the set and have it load that way? I’m in the same camp of keeping many material sets in the same folder and being able to load them “manually” by selecting a single image would be a huge help. Thanks!

yes im currently using 2.83 because of xray select box ( addon from another developer ) the shortcut i want to register is correctly saving in daily builds while in 2.82 it doesnt work

sent a pm
thank you

For now, the only way to create material is still via selecting the whole folder with textures.

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If you enable Node Wrangler(ships with Blender) Open the N panel and from there you can create a fully rigged up PBR material in a few clicks.

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I have referred to this before

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does it has to be one single textures set per folder?
will it work if I put cube_color, cube_normal … and ball_color, ball_normal … in the same folder and import folder textures to auto assign them to ball and cube (based on the name)?
or select only the cube_color, cube_normal … textures and have them assign to the cube in the scene?

It does not autoassign material based on the object name. It would be a mess.
Just select object or objects to which you want to assign the material, select folder with single texture set and hit create.