Rasterizer slowing game, but not do to deformations
I recently tried a high poly stand in, and a “Gi-Joe” with the same number of faces(no deformations, just joints like a doll)
The results were surprising
6%-8% on deformed mode AND Gi-Joe style model
I have begun hacking out polygons on my protagonist, he may end up quite blocky, but he is on his way,
has anyone else ever made a physical walk cycle?