rastersizer takes 95% of my cpu

i just got a game with a few objects and some wals but someting called rastersizer takes 95% cpu and i only can get 40fps.
how do i solve it?:confused:

If the rasterizer is that CPU-Intensive, make sure that you’re not using a lot of high-poly objects. The Rasterizer is what is drawing your game, so if you have a lot of shadow buffered lamps or a lot of high-poly objects, then it would make sense that your game can’t run at full speed.

Depends on your hardware/software and your scene.

You should provide:

  • what cpu you have
  • what gpu you have
  • what os you have
  • how many object are in your scene (see the right side of the menu bar in Blender)
  • how many vetices/faces are in your scene (see the right side of the menu bar in Blender)

Also make sure you’ve got the latest drivers!

A screenshot of your profiling stats might also be helpful. Or, the .blend itself.

i only got i uv sphere a beveled cube and some wals and floors
2096 faces
only the uv sphere is high poly it makes 1984 of the faces but is that so mutch
i can play havy games on my computer with no problems.
i got a spotlamp that acts like a camera (follows the player) when the light of of the spot strikes the beveled cube it bumps rasterizer up to 95% else it’s only 4-5%
can wrong pointed normals couse this problem

reard i did nothing changed and its normal again

:confused: annyway the problem has returned a few times in the past so i wil post if i have more problems

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problem is there again

gone again this is so reard

Is the beveled cube beveled with a modifier, if so is it applied? if not, try apply it. Wrong pointing normals are never good, but they shouldn’t have that much of an impact imo.

Anything not applied to the mesh data can go a bit screwed up in the game engine including scaling on the object level but not on the mesh data. Try applying everything before running the final game.

Rasterizer at 95% is not a bad thing in itself. It just means that most of the processing power is being used to render the scene. If not much else is happening then this would be a normal situation. 40fps is not a good thing though, even in BGE.Your system specifications would be really helpful in assessing this. Operating system, memory, hard drive capacity and free space, graphics card, etc…

Could you post a screenshot with the Rasterizer high?

all modefiers are aplied
i got an ati radeon graphics card and a 2.5GH tripple core processor
all drivers up to date :spin:

it looks like the position of the bal has someting to do with it
but the spotlight tracks to the bal the rest lighting is an hemi light
i wil not be online for today

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i have always the rasterizer at high percentage… on my old computer 2.8 ghz pentium 4, or on my netbook 1.6ghz single core or even on my desktop 2.8 ghz quad-core… i think that the rasterizer is the drawing engine isn’t it?

The percentage is the percent of time out of the total time spent drawing a frame. With out anything going, you’ll be spending most of your time drawing. The more important thing to look at is the actual time spent. In your case it’s about 16ms. The default scene on my rig takes about 13~14ms for the rasterizer. And, yes, rasterizer = rendering/drawing