Rate my topology

This is an attempt to create a good and light topology to a whole character body.


Looks quite efficient to me. I believe the perfect topology is a never-ending quest by topology purists, but this looks very good.

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Even without applying the subsurf you have lots of room to animate there. Noice.

One small note, I’d add a couple more loops around the shoulders/armpits to prevent stretching, but that’s me; that area is always a bit of trouble. Maybe build an armature to see how it holds up.