I first want to introduce myself, I am from South Africa and work in IT education. I looked at Blender back in 2009 and was fascinated by 3d modelling. I have always been an art person, even now. So I tried my hand at Blender, but I guess I was too ambitious and bit off more than I could chew. I gave up but I still lurked around and admired other peoples work.
I have recently decided to try my hand again at Blender, however I want to do it properly this time. So I have undertaken this project and its all a learning process for me. I figured my interest lies in the actual texturing of objects and environments, not so mush the modelling and other aspects. You will see my amateur attempts at texturing below, as well as learning to work with nodes etc
My vision is to recreate something similar to the following
So far i have tried to keep it very lowpoly, my thought process is that I want to paint in the textures and make use of painted textures and normal maps (I am figuring this all out as I go along)
So I began the process of painting/texturing