Raw AVI video output is gone, but here's what I do!

I use raw AVI files from Blender to retain the highest quality possible when using a video editor. Most of my projects are small, and and I have large capacity hard drives and fast GPU processing, this is not a problem for me.

[UPDATE: I forgot to add, the settings below are just for converting SEQUENCED PNG files to a single video file]

VERY IMPORTANT: to make the video quality look exactly like the original sequence files:

Render properties>
Color Management>

Display Device: sRGB
View Transform: Standard
Look: None
Exposure: 0.000
Gamma: 1.000
Sequencer: sRGB


Unfortunately there is no more exporting animations to uncompressed lossless RAW AVI files in the current version of Blender.
I recommend the following:

(You can ignore the settings below if you use Blender 3.6 just for converting sequence images to an RAW AVI file)

Output properties>

Encoding>
Container: MPEG-4
Autosplit uotput: unchecked (not used)

Video>
Video Codec: H.264
Output quality: Lossless
Encoding Speed: Slowest
Keyframe Interval: 1
Max B frames: unchecked (not used)

If you have any better ideas, or if I missed something, please comment.


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Well, from my understanding there is still some quality loss, and H264 is more a codec aimed at diffusion rather than working. Which is fine if your export is the final, but might not be the best if you plan to use it for editing or post process.

You can use this :
image
which is the equivalent of AVI / RAW but in quicktime,

or that :
image

Which is like using a png image sequence but in one quicktime file.

These format are good to work with but not suited for distribution, and they might not play super smooth either…

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It seems that you should set it close to the settings of the original file.
However, since compression occurs regardless of the settings, quality degradation is unavoidable.

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…this would be when using a lossless format maybe even image sequence.

There must be a reason why some studios even use EXR to get the most data possible of any rendered image and be able to do any possible composition afterwards.

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