I’ve been using blender for a couple of weeks and have found that a nice way to edit my projects is to just look at a .raw file of all the face/vertex coordinates and spend a bit of time editing them one by one. A little tedious i know, but without in depth knowledge of this program i see it as a sort of cheat of getting past the hard interface controls :D.
Now this was going all good and i was drawing some pretty pictures until i went to edit a project of a face i had done a bit of extruding with in the program and i exported to a RAW file to clean it up and all i got was the coordinates to a single cube.
Since i have extruded across the whole page and have dozens of cubes/face/vertices sitting there i was wondering why they didn’t show up in the raw file. Any help in sorting this out would be much appreciated.
Thanks in advance