Ray-Newtonian Telescope

so, after some experiments with raytracing, i’ve finished my telescope.
it consists of one primary main mirror, one secondary mirror in the center, one front lense and three eyepiece lenses.

http://vulture.g3th.net/files/teleskopall.jpg
the telescope on an equatorial mount (just for fun, not necessary)

http://vulture.g3th.net/files/teleskop4.jpg
a view trough the eyepiece

http://vulture.g3th.net/files/teleskop4aim.jpg
no changes at the cam, just turned it towards the observation object (to compare the size / to get the magnification)

http://vulture.g3th.net/files/teleskop4.blend
and the .blend-file (yes, there’s no better way than take a look yourself :wink: )
do not move the cam, it’s only adjusted for that position, but you can change the cam angle.

and you are free to optimize it, it was only a raytracing test, i did not spend much time in the fine-adjustment. the weavy effect is caused by the shape of the optical components, because the aren’t really round (nearly, but not enough… :-? )

Let me get this straight… are you saying you ‘built’ a working telescope in Blender by modelling and arranging lenses?? I didn’t think that would be possible. :o

i didn’t think that either, but it works, you see :slight_smile: but without depth of field, scopes like schmidt-cassegrains or maksutovs (with a second mirror in the front) dont work and the sec. mirror must be very small… if someone gets a solution, post it :slight_smile:

Let me get this straight… are you saying you ‘built’ a working telescope in Blender by modelling and arranging lenses??

and one big parabolic mirror in the back.

Unbelievable. I think I’ve seen it all, and then… Very cool.

Cheers,

b01c

Wicked, amazing work.

Skeptical of a trick, I downloaded the blend, deleted the objects he stuck at the focal point, and stuck Susanne in it’s place.

I see a monkey!

Damn that’s cool!

Well, blender does have IOR refraction, so why wouldn’t this work?!

Amazing work…

Does Blender have a limit on the number of reflections it will trace?

yeah. it has a recursion level of 10, if you set it. Pointless limit, really. That looks really nice, i didn’t think of that before.

:o thats amazing.

awesome, im going to download this!

great. /me digging up my binas (book with all kind of science data for use at school) and my physics book. i see if i can find calculations to calculate lensvalues. expect some formulas.

edit: i found IOR values of some matter including glass, diamond, water and ice. im still searching for a formula.

erm, by the way, all the lenses this were created by trial and error, so please don’t expect me to know what i really did…

LOL!

Thats some kind of use for blender.

Hey, instead of increasing the lens value on my cameras to get closer I will just put one of these telescopes in the project. :slight_smile:

What if have a telescope looking into another telescope, thus having 2 telescopes?

:o

Fun - and a little strange - use for blender!!!

Love it!

Povray is the best for these kinds of things. It can make mathematically perfect lenses using CSG with spheres and has high recursion levels.