How can you have the ray tracer properly render a shadow of a plane with a tree and alpha texture. Currently the shadow is in the shape of the plane and not the tree. What gives? :x
activate the TraShadow option in the material of the shoadow receiving object (the ground plane). I think the plane with the tree also needs to have Raytransp activated as opposed to Ztransp. And, of course, Raytracing needs to be enabled in the render panel.
Thanks, zdk1. I needed to set the TraShadow option for the ground plane. Thanks again.