Macro rendering test created using objects with 5 million polygon 4k textures using my own rendering engine. The scene was prepared in Blender with ready-made models (megascan and polyhaven.com), exported as gltf and rendered with Ray Trophi. My source codes are here, if anyone is curious or wants to use the code, please do so.https://github.com/maxkemal/Ray-Trophi-Render-Engine-code
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