Ray Trophi render engine

hello. a scene work with my own render engine (Ray Trophi). a scene I created from ready models with blender. I created a structure that adapts blender materials to my own materials. I saved the scene with gltf and rendered it in my project with assimp. I continue to strengthen the light material structures. for now it is parallel cpu rendering. this scene was rendered with 1 million polygons in about 1 minute. I am doing GPU denoiser with intel OIDN denoiser library. cpu amd r7 5700x. I am waiting for your opinions and criticisms. the codes of the project are here. https://github.com/maxkemal/raytracing_Proje_Moduler