render.drawline = heavy function
this is a replacement using a wire material polygon
Seems to work a lot faster.
Attachments
AltRayVis.blend (452 KB)
render.drawline = heavy function
this is a replacement using a wire material polygon
Seems to work a lot faster.
AltRayVis.blend (452 KB)
Both use the same processor on that scale: None at all.
Duplicate everything thousands of times until you can see which one runs at a higher frame rate.
With just 4
Rast
MyMethod .o2
Cpu .07
Render.drawline= .o8
Logic=.06
My script could be faster as well, if I only called sens.hitPosition 1 time
i noticed that using tuples as 3° vectors give a good lag.
but is basically impossible that a mesh can be more fast.
using lines baked(read optimized) inside a list until to the limit of CPU : (30 FPS)
30.000 lines
vs
3.000 planes
moreover making :
dist = own.getDistanceTo(sens.hitPosition)
since each . com cost a bit;)
I would be interested in this.
If I could replace 600+ render.drawline calls with meshes that would be streched, it would be useful.
I could give the mesh some random electricity textures.
Only thing it should scale it according to the target object, given it does it only on the y axis currently.
What i would use it for:
So, how to stretch to a moving object? Not really great with vectors.