Greetings,
This is my first post here. Bear with me if it doesn’t follow the usual format.
I’m a bit of a noob with Geo Nodes. But I’m currently creating a ‘vine’ with a rotating smaller vine around it. On it are instances of spirals.
I’d like those spiral to spawn only where they do not collide with the main vine. For that, I’m using raycast, with the main vine as target geometry.
Is it possible to have each point shoot a ray on its local z axis to find if it collides with the main vine within the specified length?
I’ve tried using the same rotation as the one I use for those spirals, but the results are inconsistent.
Is there an easier approach to this?

