hi there
Blender Internal has a layer link tool for lights. In Cycles you can use render passes and exclude function to do the same. But that doubles or more the render time. Not a very economical approach when you only want to fully exclude a ground plane from extra mesh lights.
Is there a way to use the ray cast tools to simulate the light exclusion? Does anybody have any idea if this is possible or are we stuck with render layers in Cycles?