Hi Dan Pro,
this is the link to the file I am having trouble with:
http://pasteall.org/blend/index.php?id=47112
After finishing your great tutorial. I duplicated the arm (carefully) 7 x.I made an 8 arm octopus, made sure all the correct bones are deform and all drivers are correct… I already had an eye rig and a bendy bones armature for the body. I cleared out the previous armature modifier, then I joined the armature of 8 arms to the body / eye rig I had already made. I also deleted all the previous Deformation vertex groupsThen I parented the REVISED armature to my mesh - the deform bones (work alone)The weight paint looks good for each deform bone - but the FK, IK, and tweak controls do not work at all - those controls will not move the mesh. It would be great if I could show you my file.will appreciate any help you can provide.
1st- I deleted all the drivers on the Body/eye rig (except head and tail - Stretch Too constraints) . Then I deleted all the modifiers from the octo Mesh and made sure all the old Deformation Bone vertex groups were deleted
2nd - I checked all drivers were correct on the New Arm Rig (as per your Tutorial), then I Parented the body/eye rig to the New Arm rig (from your tutorial),
3rd - I then parented the Mesh to rig with auto weights. The deform bones work alone but none of the FK / IK tweak controls work/don’t move the Mesh. The only other thing that works is my eye/body riga. I checked and All the arm drivers are still correct - they read the correct armature name and bone #s
4th
then I tried - parenting the New Arm rig to the 8 arm Octo Mesh . The Deformation bones work alone but FK/IK and Tweaks still do not move the mesh
I don’t know what to do ?
Appreciate all your help
Jean Roman