Hello all! I’ve just released an addon I’ve been working on for a while now. It’s called Re-Face!, and it’s available on the Blender Market.
New Features in v1.2
-Facial rig generator for humanoid characters
-Shape key / wrinkle map driver creation tools (Blender Internal and Cycles materials supported)
-Bug fixes / UI clean up / error reporting
Features in v1.1
-Facial stabilization tools - this is the biggest update to the system
-F-curve smoothing operator to remove jitter
-Lots of little option additions for various tools
-Bug fixes / UI clean up
What It Is
Re-Face! is a set of tools for retargeting facial motion capture data to a character’s facial rig, plus some graph editor utilities for quickly modifying and cleaning up mocap data.
Decent facial performance capture results are actually very easy to obtain with Blender’s “new” motion tracking tools. And the motion tracking tools have been around for a while now, but in all my own tests and research, I’d only ever seen proof-of-concept tests demonstrating that using facial performance capture is indeed possible with Blender. Until now, nothing has existed that would actually make it easy to use facial mocap in a CG animation made with Blender.
That’s why I created Re-Face!
What It Is Not
Re-Face! will not generate new motion capture for you from your footage. It will also not generate a facial rig for your character (though I am actually working on a related new secret project now ;)).
What it will do, however, is make it incredibly easy to use facial motion capture data in your next CG project!