Hello there, I’m working in a scene where I must make a wine bottle reflect the environment around. But the problem arises when I enable reflection. It does not reflect at all. And when I increase the rayMir of the shader, the diffuse colour goes progressively dark with 100% having the surface totally devoid of diffuse.
Why is this happening? I’ve got ray tracing enabled. Is it a bug or have I unintentionally changed something but then again I’ve not changed any of the reflection settings apart from rayMir.