I did a sculpture for a school project, it includes two people.
But After I was done sculpting I got the idea to do a little animation including the sculpture,
but in order for this to work I had to rig my sculpture.
Luckely I still had the rigs I used for posing the base-mesh before I started sculpting.
However, if I try and apply this armature to this statue I get this weird problem:
Both the sculpture and the armature have there scale, loc, rot applied. and are positioned perfectly within the mesh. yet somehow it deforms/destroys my model in an awe full way. Automatic weights parenting isn’t the problem since when I try painting in the bones myself I get the same result.
I am at a loss, but I am no rigger so maybe one of you has an idea what needs to be done to be able to rig this sculpture properly?