Hi Blender experts! Is it possible to load particle positions from an external file and render as particles? This is super useful for scientific animations of particle-based data. I used to do this in Blender 2.3 by generating an obj file with only vertices (no connectivity) and the applying a Halo material but it is not possible in newer Blender versions. I already spent several days looking on the web and trying to find a workaround but all in vain. I can not believe it is not possible to do this in Blender 2.8+, I am sure I’m missing something.
Point density works well for very dense clouds but my data is rather sparse so this it not an option.
Apparently it is possible to write/read point cache files. This could be an acceptable solution but so far I have only found outdated blog entries about this.
This sounds like an obvious feature for Blender to have but I haven’t been able to find information about it. I would appreciate any help you can provide!