I am attempting to create my own animation format for my personal game engine project I am working on, and am unlearned on the ways of the blender API. I can navigate objects, meshes ect. using the bpy module, but I can’t figure out how it stores animation data.
From what I have been able to tell, each bone has a location, rotation and scale which is stored in an f-curve object for each frame of the animation. The bone has a local matrix to transform your vertices to “bone space”, then for each frame of the animation, your f-curve object applies another transformation.
I am at a lost of how to get this information, please help!