I am using blender to read in data from an external data file once I start the game engine within blender. This works fine as long as I am running the game engine through blender. When I create a run-time executable, It seems like this new executable will no longer read the data file. The executable, blend file, and data file are all in the same directory. The python script used to load the data into an array is setup to find the file in the local directory.
I am using 2.34 and running on a Windows XP machine.
Does anyone know why I can’t see the data using the .exe?