real cubic env map in GE

Hello!
just need to know:
is it possible to make cubemap actually rotate according the viewer or camera as it shows here in these images (it is not Blender, found these just to show example how cubic env maps should actually look)

see cube bounds and reflection changing (in Bender reflection is always the same no matter you are looking from top, side or other angle)

front:http://www.forwardgames.com/image/research/FDRI/cubic_1.jpg

another angles:
http://www.forwardgames.com/image/research/FDRI/cubic_2.jpg
http://www.forwardgames.com/image/research/FDRI/cubic_3.jpg
http://www.forwardgames.com/image/research/FDRI/cubic_4.jpg

I want this so badly…

Not in realtime. But if you had a 360 panoramic picture, you might be able to fake it convincingly.

it shouldn’t be so difficult to finish this feature in Blender - i guess it is halfway done as you can see in blender GE graphics demo CubeMapNew. …the only problem is to set the Global rotation of cubemap itself

yes you can dot it!! but suprise… you have to use GLSL… :wink: there are some cool tut’s out there on it…

Could you please lead me to a tut or an example blend or something. My searches came up blank, and I don’t know the first thing about GLSL code.

Thats were i started: http://www.lighthouse3d.com/opengl/glsl/index.php?minimal


And a GLSL “Hello World” blend: http://blendpolis.serverpool.org/f/download.php?id=17133

Oh sure, make the guy work for it…
:slight_smile:
Anyways, I will check out your links. I am interested in learning this. Thanks for getting me started.