Dummy me, read your post again and yes you are on a plane -
If you have raytracing on, then select the object your shadow will fall onto and then make sure the “trashad” button is pressed. Also, select the plane with you on it and make sure that it is using raytransp and NOT Ztransp.
don’t know if this is possible with the sequence editor, but maybe you could render it in passes?? first environment, then particles (or those two together), and then the person. After that, just combine the two…
lovely work, btw, although the environement could go with higher resolution textures and more variation.
Wow that’s cool.
How did you do the camera tracking? (if that’s the right term, the matching of the movements of the camera filming you with the movments of the camera in the blender scene).
nice. a looked it maybe 20 times and i can’t find any glitch in the tracking.
you’ll have to tell how you did this trick I can’t explain you can zoom out that much.
cc maybe: beside the particle you already know: you could have shadow under your body.
It would be even cooler if you’d walk up there :P. Technically it looks to me as if you are standing on a rotating disc (with some markers on it) in front of the green screen and did the rest by hand - but it’s just a guess…
to get some blurred shadows you could use a arealight. It will be more time consuming to render but you will have some nice sharpness falloff with your shadow. Could you render your movie as divx or something less windows specific???
Thanks in advance and good luck.
By the way what program did you use to remove your greenscreen?? Maybe you could try to color correct your shootage to eliminate the greenish blur…
BTW2 when you shoot against a greenscreen you should, if possible, use a progressive scan camera with a high a res and 3 ccds are preferable. If this is all to expensive (for me it is) you should lit your scene from behind too, this will eliminate a huge part of the green blur and give some sharp edges…