I’m not that good at creating models from scratch… especially texturing them. I have however been interested in obtaining rigged characters that look as closely as possible to people in real life. Obviously that includes myself first of all… though I might someday make animations where other people are included if they want that.
So I was wondering if there are any blend files or templates of rigged human characters, that can be easily adjusted to look like anyone in real life. Facial traits could be configured via shape keys for example, while limb length and age via scaling certain bones, whereas skin color can be defined by material color, and so on. Anyone ever made something like that?