Hi, I know my way around Blender but I’m still a novice. How would I go about having real light in blender rather than faked specularity? By that I mean having a mesh with a little reflectivity to accurately depict light rather than rely on faking it.
I’ve been fiddling around with luxrender. I’ve attached two pictures of a simple setup, one with Lux, one with Blender. With lux, the light source is shown. Blender, a dull scene. Both have reflective surfaces.
So I guess my question is: How do I get blender internal to render the light source so I don’t have to rely on specularity? Does it even support it? Do I have to rely on Luxrender for real light?