real Map in 3d

well i am half happy :slight_smile:
i did as RickyBlender saied
load piece by piece
(i think DEM gives much more details surface ?)
i hope i could connect them with out any problem at the render.
what do you think ?

i have a problem with the heights , as you can see int the first image
(in the second i scale the height to the Z Axis)
i wish i know what the height ,size parameters says on save as in the “Wilbur1” application… someone have a clue
how can i export with the height correct ?

then i added Decimate each piece ,wich didn’t work :frowning:
i guess it has to do with import from RAW file ?

tomorrow i will try different file format to convert .

about OBJ file
i export a small area from “Wilbur1” to an obj file,
but blender could not load it .
i don’t know where the problem is ,in “blender” or in “Wilbur1”
dose mot matter i will use another format

good night for now ,and thank you all
its 4:00 AM here (this map driving me crazy)

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yes, your first image is not a dem and does not give the right results. let us know how it goes. when you downloaded from usgs, what file format did you get?

i downloaded the file as an “SRTM” file

why cant i use the “Decimate” modifier?

can you load up a small file < 200 KB so we can do some testing on it !

let say city of Jerusalem if you have it and if < 200 KB

Salutations

i did as steeve instructed
using displace modifier ,but i look weird i think ,
what do you think ?
see attached images

steeve what do you mean by
“apply an image texture to the grid using your dem image” ?

the geotiff to 3d looks very good ,
i think i need to tell to some of the converters
to use quads and bigger polygons ,
how can i achieve that ?

some problem haaa

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FINALLY DID ITTTTT
hoooo haaaaa (this model reminds me a song i grown on :smiley: )

Thanks you Eels ,RickyBlender ,Steeve you helped allot

you can see a good tutorial by Eels here

this is what i did

  1. download GeoTiff images of israel from http://seamless.usgs.gov/index.php
    as Eels instructed
  2. DOWN load the 3DEM, i used version 20.7
  3. Use 3DEM to convert all downloaded GeoTiff to DEM file (simple same over as Eels instructed :D)
  4. open all DEM files at once(select all DEM files in open dialog)
  5. Save as new DEM file
  6. Cut what u dont need (Menu:Operation->select smaller Area)
    7)Save to another file
  7. Since blender cant handle a huge area like a country , you will need
    to split the HUGE DEM file to separate DEM files
    (i know we had them from the start as separate , but they ware separate
    by regions)
    Split the file as rectangle’s, cut only vertically ,means horizontal selection width
    is identical in all selected squares , i split israel to 5 pieces horizontally
  8. save each cut to a new DEM file
  9. Download Wilbur111) open each new DEM file and save as RAW
  10. import each file into blender 32 (at my PC blender 64 some scripts will not work)
    Now to the trick thing
  11. you should have now 5 blend files , each file contains part of a map
    do this in each blend file
    add a plane with the same size as the imported mesh size
    put the plane on top of the mesh exactly the same way
    sub divide the new plane by 8
    and use RETOPO toll on the very very detailed original mesh

(an advantage is that retopo will give us Much more clean mesh , and less vertics count)

  1. save to new file that contains both meshes
  2. open new file , and DELETE the original imported mesh
    to this for all new files
  3. open a new scene in blender
    and import all 5 retopo meshes
    work gently to connect them together

i just connected on so far , i will continue tomorrow
one important this to 64bit users
do the retopo thing on blender 64 ,
blender 32 could not handle the retopo step, in my case of course

have fun

(i think some scaling need to be done . i will do after connecting all parts)

and thanks again , i will post when i have textures

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I’m very glad this worked out for you! Looking good there!
I’m planning on another tutorial on applying a good quality satellite image and optimizing the terrain (with normal maps).

i try using the Displace modifier .the GeoTiff results are batter
look previous posts in this thread .

a script to import a DEM or GeoTiff will do very good also :slight_smile:
i found some old script ,http://www.siafoo.net/snippet/139 the can IMPORT DEM to blender
well its old , and one of the dependencies are only for Linux .

i found another link ,with some old post in a forum , a guy that wrote a script to import DEM to blender , i lost it , sorry

by the way the image above it without sub-serf , sub-serf make it look very very good

thanks:)

this i didnt see before RRR need to check it
http://uaraus.altervista.org/index.php?filename=en/content/categories/Blender/DEM_importer.html

subsurf
not certain about this one does it preserve the real elevation ?

i mean if you want a real map you should use subsurf !

happy blendering

and i will use it :slight_smile: thanks

sorry i did not include the “not” word up there

subsurf will modify your mesh and not presere the proper height

so you should not use subsurf caue it’s changing the height by making rounded corner and having more curve which create a distorsion of the original data

hope you see what i mean here !

happy blendering

well the exact height u am not interested in
i want the terrain general shape with some details
i can ignore a hill here and there

subserf give much batter look ,and make some unwelcome threshold welcome

see attached image with subserf and without

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as long as you know what it does

and it’s only an approximation it’s ok

but it want be a realistic map more like a smoothed approximation

i still need to find a good map of my area with some good resoltuion
which seems more difficult to find but i’ll serach some more this weekend

happy blendering