I have a question, can i create a material in blender with texture, that have a fixed size? Like a tile with mapping 3x3x3 meters doent matter the geometry attached to it, matter that the material have that same mapping size.
A painted wall, for example i can have an mapped material with 1x1x1 meter, then i can put that in various elements, but with the same visual.
And with that can i export the mapping information to a external render like octane render?
Im asking that, because i have a ton of textures only for archviz and its kind non productive create an UV map for everything, i can i find a solution for that i can create a material library to speed up my moddeling.
Thanks for helping me.