# Real Time camera display

**URL:** <https://blenderartists.org/t/real-time-camera-display/1475069>\
**Category:** Materials and Textures\
**Created:** [July 25, 2023, 12:44pm UTC](https://blenderartists.org/t/real-time-camera-display/1475069 "2023-07-25T12:44:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![AlphaChannel](https://blenderartists.org/user_avatar/blenderartists.org/alphachannel/32/1432111_2.png) [@AlphaChannel](https://blenderartists.org/u/AlphaChannel)\
**Post date:** [July 25, 2023, 3:06pm UTC](https://blenderartists.org/t/real-time-camera-display/1475069/3 "2023-07-25T15:06:34Z")

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Have a look at this thread,

> [@Live Scene Capture to Texture](https://blenderartists.org/t/live-scene-capture-to-texture/1380153):
>
> LIVE SCENE CAPTURE → IMAGE TEXTURE Lets talk abour rendering your scene in realtime and outputting the result into a texture. This is a common technique used in games for portal effects and whatnot but it is not an essential feature to have in offline rendering software like Blender. There still seems to be demand for this technique though. This post has been prompted by the frequent requests to break this effect down on a twitter post: [https://twitter.com/kolupsy/status/1525811584718741505?s=…](https://twitter.com/kolupsy/status/1525811584718741505?s=20&t=2eDLtjrgVcKw-TmsQXDutA)

Hope that helps

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