I think that some of you have already seen or know the Reshade shader pack. This shader pack is a generic post-processing injector for games and video software developed by crosire. Recently he added real time global illumination.
He uses a form of screen space ray tracing to do this.
Now, while RTX “true ray traying” is to far away for blender right now, would something like this be possible for Eevee?
- looks awesome ( see videos below )
- works on older hardware, which Blender is aiming for
- no baking
- it’s screen space so it has limitations
- quite a performance hit ( but hey, we don’t need 60fps or more like in games )