The Story: Earlier this year I released a GP tweening addon (Blender Extensions) that used geometry nodes for non-destructive workflows. It works ok, but honestly feels pretty clunky and unintuitive over time. Animation shouldn’t feel like rocket science.
Fresh Take: This new version ditches the manual animation cache headache. Just toggle interpolation and see interpolated frames instantly while scrubbing or hitting play.
Coming Soon: Planning to add more stroke types, easing options, and graph editor integration - but want to see how this core approach feels first.
Fair warning: the demo animation is pretty terrible lol