I know we can use snap to edges and faces and so on, but imagine if we could have a setting that you turn on and each object automatically detects other edges and faces when you drag them around.
Since much modeling usually is objects that are placed on other planes/objects and even more objects that interacts with other objects.
I find myself spending to much time tweaking the position of a spoon on a plate so it looks right but doesn’t intersect with the plate and so on and snapping usually doesn’t help with those scenarios.
Would this be possible in the future of Blender?
Have a button that enable some form of auto detection so you easily can place objects around and they will never go through other objects.
It would even be fantastic to take an object and just drop it in/on another object and physic would take care of the rest, like dropping a spoon in a cup and it would fall to the bottom and rest on the side of the cup.
And if you don’t need it just turn that button off and each object stays where they are but are again free to place through other objects.
Things would be so much easier and faster if this would be possible