Hi,
I want to use the game engine to help create realistic looking animations. For Instance, to make a swinging rope. I could just use python to make an armature deform a mesh according to the laws of physics, time step throug frames and save it as an animation. I like using python because I can use mathmatics to ensure that the animation looks physically correct. However, why build what amounts to a physics engine in python when blender allready has one? Also, I might want to interact with animations like these in the future so I want to try to use the game engine to accomplish this.
I’m still a noob so bare with me if this is easy. I have read that we cannot deform meshes in the game engine. Is that true? I was thinking of making a row of spheres, making them all dynamic and using the near sensor and a script to ensure they stay daisy-chained. It won’t look like a rope, but I don’t mind that right now. I am running into some problems though. Mostly I just don’t want to spend to much time on it if there is an easier way.
Has anybody done anything like this? Is there an easier way?
Regards,
-T