real-time stereo modeling??

Has anyone figured out a way to have the working viewports display in stereo 3D? I’m not interested in stereo output stills, I just want to have the modeling process I am working on appear in stereo AS I WORK ON IT in the viewports. Scripts for producing pairs for later red/blue conversion abound, but I haven’t been able to find anything that will let me see in stereo as I work using red/blue (green) glasses or polarized glasses.

well… I haven’t seen it, but ehm… I really don’t see any way for it to be possible with polarised glasses, unless you have multiple projectors lying around.

Interesting idea though.

Is there a plugin to produce two red/green camera views seperated by 7 virtual cm’s, have them appear in the viewport area superimposed over one other, slightly offset for proper stereo depth?
About the polarized glasses, I have found a monitor that will do stereo for DirectX content using polarized glasses. IZ3D is the company name and LCD monitor model #. Several 3D content-creation programs would show stereo in the working viewports using this monitor: namely, 3DSMax, trueSpace, Rhino (with plugin), Maya, XSI, 3D-Brush (new ZBrush type software from Russia), Metasequoia LE (free, Japanese), Moment of Inspiration (by former Rhino developer in Beta, free).
Another and less expensive is Zalman ZM-190M LCD monitor. Supposedly better and cheaper than above, using somewhat different technology. I am in contact with the company, so I have not gotten exact price, nor read any detailed reviews of its performance. It, too, uses polarized glasses.
As far as other methods, there is SpatialView SVI plugins. Here is what SpatialView had to say when I asked about working/modeling in stereo view with 3D content-creation software, specifically Cinema 4D and 3DSMax:
this functionality is avaiable in Cinema4D Plug-in only, at the
moment. Issues with the Autodesk 3DSMax API make it quite hard to do
something like this. We’re working on it, but I can’t promise that we
succeed - even Autodesk itself is unsure if it could work or not.
There is also a neat little program from France that is a sketch 3D software, called Archipelis. It actually has a red/green stereo view as an interface option. Apparently you can work on your model in stereo 3D using red/green glasses. This is the only program I have ever heard of that has done this. Please post here if you have heard of others, or anything else about Blender and real-time stereo modeling. I am also interested in any software that uses Direct3D for modeling viewport other than those mentioned above. They can be OpenGL-based programs.


at the last Blender Conference there was a presentation about using Blender for “Modelling by hand: Building a bimanual gesture based 3D user interface for Blender”. You can access it using:

They also presented a extension for Blender to have output for theirs stereo projectors using the Chromium OpenGl extension.

Having Blender in redblue stereo would be nice, but I anticipate the big headache…
Bright blue and red on screen have this effect on me…
My idea of the future is a touchscreen on the desk. A big one. Like the ones featured in the iPhone.
Use two finger and you can scale, rotate, zoom, pan.
The stereo rendition is optional for me…

Using anaglyphic stereo for a workspace would be highly problematic. Besides the headache issue, which a lot of people are prone to, you also have to take workspace (3D view) FOV and bordering into account, and in some way do modified color encoding of the various components and selections that also incorporates the bi-color split, otherwise they’d not share the stereo effect, making working in Z more than a little confusing and eye-straining. Cursors would also have to be encoded in some fashion to provide a Z-value, otherwise they just float in an arbitrary plane in the stereo field.

A more sensible approach would be to use LCD shutter glasses, as they don’t depend on color filtration to provide the stereo separation, but there are refresh rate and synchronization issues with these units. I’m not that familiar with polarization techniques but doesn’t that require a special monitor as well as glasses?