Sorry to bother, but I can’t seem to sort this out on me own and can’t find any info yahoo’in it and reading here.
I have a HUD Scene for the game as an Overlay for the main level, the only thing is the real time text numbers do not display when playing the game, even though everything else displays OK and the bars animate fine.
Yet, it does work and display if I’m actively in the HUD scene itself. Just not in the Main one for the game level.
Anyone know what I might have done wrong here? Any help would be greatly appreciated.
PS: To get an indication of how powerful this game character will be, check out his level already (22) … and the game isn’t even built yet! That’s right!
Sorry, I should have made that more clear. It’s a bitmap font.
Not sure how to upload a file, the only place I know is blendswap and that takes a while to get approved and I don’t think I can use it for that. Was just hoping someone might know why I was getting this issue as they may have run into this same problem as well on their own games.
Cheers!
Oh, not sure if it will matter or not, but I also created the HUD in a different blend file and appended it to my game file, not sure if that might cause an issue or not. I’m thinking probably not since everything else is working OK. But, just in case…
I haven’t used bitmap fonts in a while because I find text objects a lot more predictable and easier to use. You might want to try that instead. Just create a font object in each of the places where you want text. Then make a ‘Text Game Property’ for each one. You can then change the text much like you would to a bitmap font.
I’ve tried this with my own HUD as I’ve imported it into other scenes and it works. Here’s a tutorial
How do I mark this topic as Solved? Or does a Mod do that?
The error was the alpha settings in the Textures Influence panel, I did not have this box checked. Even though it was displaying OK in the HUD scene without this option on, when viewing the overlay in my game the alpha wasn’t registering.
Thank you for the assistance doakey3, its greatly appreciated!